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Iracing vr supported headsets5/26/2023 ![]() The team is well aware of this, but it is still in development and might not be ready for the start of the new season. While supersampling is functional, the sim currently does not support MSAA, which is hurting its otherwise excellent image quality. IRacing’s VR implementation is already solid, but it has plenty of room for improvement, most notably in terms of aliasing and animation. See Also: 4 Wheel Recommendations for Newcomers to VR Sim Racing The relative performance of the two SDKs remains to be seen, but it’s unlikely that Rift owners would want to give up Asynchronous Time Warp by choosing OpenVR. “Interestingly, because OpenVR is also compatible with the Rift, one can set the simulator’s options to use the Rift via either the Oculus SDK or the OpenVR SDK,” said Shawn Nash, iRacing’s software engineer responsible for VR developments. This could mean iRacing’s VR mode becomes compatible with many VR headsets in the future. This is great news for Vive owners, as iRacing was never functional using the Revive injector (which adapts some Rift-only games for the Vive), due to complications with the EasyAntiCheat software used with the sim.įrom September, native Vive support will be enabled through OpenVR, Valve’s SDK for integrating Vive and other VR headsets with SteamVR. See Also: Hands-on – ‘iRacing’ Gets Initial Oculus Rift CV1 Support ![]() Having rolled out its initial consumer VR update in June for the Oculus Rift, iRacing will add support for the HTC Vive headset in the next build, tentatively scheduled for September 6th. Oculus Link Cable USB-C, if you buy an Oculus Quest 2, there is software that allows you to use the VR headset wirelessly. There needs to be something that displays data when not using the VR software. With a couple of weeks remaining in the current season, sim racing enthusiasts are beginning to anticipate iRacing’s next quarterly update, and Road to VR has received confirmation that it will include expanded VR support. These start at around 300, and consumer headsets can go up to 1200.
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