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Exanima mods rpk5/25/2023 ![]() You'll have to consider your armour as a whole a bit more. ![]() The aim is also to make the upgrade path to the best armour a bit more considered than just always replacing whatever you have with something better. You should no longer want to wear chain under full plate, and alternatives to the heaviest armours aren't simply worse in every way. The largest changes concern full plate armour, but also which areas are encumbered. We've been changing encumbrance values on armour to be more realistic and balanced. Characters are better at remaining balanced under harsh conditions in general, resulting in less tripping and generally more responsive control when in difficulty.ĮNCUMBRANCE REVISITED This has been on the way for a while. We've also improved how characters negotiate uneven ground, stairs etc. As we've tightened up the animations over time, they lost a bit of their physics feel, and this brings some of that back. Importantly, it also offers a bit more control over motion using physics. This creates generally smoother motion, removes a lot of jittery moments and improves physics interactions with characters. In this update we're introducing a sort of better "AI" control over how tense each virtual muscle should be at any time. It will realistically always feel tricky and look a bit silly for a new player, because you have such direct control over how your character moves.Īt this point we only have a few specific things we want to improve. Our physics driven character motion has come a long way, it works well and in the hands of a very experienced player it can look very good. If people are still skeptical I'm more than happy to post the source code but be warned, as it is my first project in years there is nothing but spaghetti code.ANIMATION IMPROVEMENTS We're not quite done with improving things. Instead of completely wigging out the ragdoll Bare Mettles engine converts it into a force, so props to them for excellent collision detection and resolution. The program simply finds the targets pelvis bone, does a quick bit of maths, then moves the pelvis away from the player. So the way the "force" stuff works is laughably simple and I stumbled upon it completely by accident. I thought it would be easier for everyone if I just included them with the app instead of saying you need to download a bunch of extra stuff, but now I realise doing so made it look suss as hell.īut that doesn't explain why the mod is just an exe file. If you have Visual Studio installed you probably won't need the DLLs. I compiled the app in debug mode because it makes my life slightly easier but the consequence of that is it requires a few more DLLs to be with the app in order to run. I coded the tool in c/++ using Microsofts development environment called Visual Studio. You are 100% right and it is something I didn't think about until afterwards. Why is the mod an exe file and a bunch of funny named DLL's? This is incredibly suspicious So I have received some rather valid concerns regarding the download so I thought I would address them here. Might even add different type of push/pull.Īnyway, let me know what you think and have fun!Īlso, apologies in advance for the UI and the general jankyness Seeing as this is mainly a trainer I didn't bother balancing force stuff at all, but I have some ideas on how to expand it into its own skill requiring XP to unlock and concentration to use. You can fix it by reloading your current save.īonus F7 key = entitylist info, useless to 99% of you but I thought I should mention it. If you hit the corresponding F key more than once it gets a bit broken. Hit the corresponding F key (F1-F5) JUST ONCE to unlock it. ![]() Select the skill you want to unlock so it is the one being "researched" The way XP and skill unlocks work in Exanima is strange so you have to unlock the skills in a specific way Protip: Get at least 3 other people in the same room and hold G for human/zombie/monster tornado.īackspace key = Toggle infinite health/concentration. This targets the furthest enemy in range that isn't Derrin and pulls them towards you. This targets the closest living entity within range that isn't Derrin and pushes them away. ![]() You should probably back up your save or start a new game before using thisį key = Force push. But enough rambling, here is the important stuff. I use the term loosely because unlike most mods it doesn't create or modify any of the games files. Doesn't that just roll off the tongue? Anywho, here is the initial release of my "mod".
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